Monday, January 21, 2013

Space Hulk: Death Angel Round 2

Let's see if things can get any worse.


Phase 1: Choose Actions

  • Blue- Lead by Example (Attack) - 13
  • Yellow - Reorganize (Move+Activate) - 9
  • Black - Traumatic Blow (Attack) - 16B

Phase 2: Resolve Actions

1. Yellow - Reorganize (Move+Activate) - 9
    • Claudio (Y1) stays put and activates the door, bring the total number of support tokens on the door to 3.
    • Goriel (Y5) moves up once space.
    2.  Blue- Lead by Example (Attack) - 13
    • "When 1 of your Space Marines slays a Genestealer, you may place 1 Support Token on any Space Marine (limit once per round)."
    •  Deino (6) attacks the swarm engaged with Goriel (4). He rolls a skull and 1 Genestealer. 1 Support Token is given to Metraen.
    • Lorenzo (5) attacks the swarm engaged with Raziel (3). He misses.
    3. Black - Traumatic Blow - 16B
    • "When Chaplain Raziel attacks a swarm in his position, the defending swarm may not attack this turn."
    •  Raziel (3) attacks the swarm he is facing but misses. However, this swarm will be unable to attack in the next phase.
    • Metraen (2) attacks the swarm flanking Raziel (3). He is able to kill one Genestealer.
    Phase 3: Genestealers Attack
    • Goriel (4) rolls a 4 and successfully defends against the swarm.
    • Raziel (3) does not need to defend against the swarm he's facing. Against the swarm flanking him, he rolls a 0. Dammit.
     
    Interrupt: Shifting

    So, yeah, Chaplain Raziel is dead and I need to fill this Raziel-shaped hole in my heart formation. The formation gets shifted by whichever section has the fewest number of marines. The first two marines shift down, with Metrean taking Raziel's old spot. This shift was uncomplicated. If Metrean had Terrain cards or Genestealers with him, those cards would have combined with Raziel's card.

    Swarms would have become larger and it is possible for a row to have multple Terrain cards on the same side.


    Phase 4: Event Phase
    The worst is over, right?

    WRONG

    The Instinct keyword means the current play has to make a decision before reading the card aloud to the others. It's just me so I can discuss it all I want. But since I only have one team that didn't attack this round, the decision is made for me. Yellow Squad can't attack. No one will be attacking next round. I think I made a mistake by having two of the squads attack.

    The Door and Ventilation Duct both receive a Major Spawn, so 2 Genestealers are placed on those Terrain cards.This does empty the left Blip Pile, but we don't Travel until the end of the phase.

    Next, Genestealer movement.
    1. Swarm L2 moves down to row 3.
    2. Swarm L1 moves down to row 2.
    3. Swarm R3 moves up to row 2.


     Brother Metraen is pretty screwed. But first we travel!

    First, I use the 3 Support tokens to remove some of the Genestealers. I take care of 1 in L3 and 2 in R2.


    Then I reveal the new Location.

    Well shit
    Given the choice between facing 4 Genestealers or being flanked by 3, I think Metraen is going to face 4 of them. Yellow squad has a support ability that I hope will keep the marine alive.

    To complete the travel, I place the Terrain cards and discard and then refill the Blip Piles.


    With that, round 2 is over. RIP, Chaplain Raziel.

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