Thursday, February 21, 2013

Space Hulk: Death Angel Round 9


Phase 1: Choose Actions

  • Blue - Lead by Example (Attack) - 13
  • Yellow - Defensive Stance (Support) -2
  • Black - Litany of Hate (Move + Activate) - 7B

Phase 2: Resolve Actions

1. Yellow - Defensive Stance (Support) -2


  • Deino (2) receives a Support Token.



















 2. Black - Litany of Hate (Move + Activate) - 7B
  • Metraen (1) sits tight.
  • Raziel (4) moves up one, faces Left, and activates the Door card to place a Support token on it.
  •  "After resolving this card's action, change the facing of up to 2 Marines (belong to any combat team or teams) in the formation."  Deino (2) now faces Right.
 3.  Blue - Lead by Example (Attack) - 13
  •  Deino (2) fires at swarm R3.

Swarm no more.

  •  "When 1 of your Space Marines slays a Genestealer, you may place 1 Support Token on any Space Marine (limit once per round)." Raziel gets a Support Token.





Phase 3: Genestealers Attack
  • No bugs to attack our Space Marines.

 Phase 4: Event Phase


  1. The Ventilation Duct (R3) gets a Minor Spawn and a swarm of 1 appears.
  2. The Door(L3) gets a Minor Spawn and a swarm of 1 appears.
  3. No Genestealer cards have the head icon.

If I'm going to keep Raziel alive, I'll have to use two squads to attack. I'd prefer it if I only had to use one squad but the Event card isn't giving me the option.

Friday, February 15, 2013

Space Hulk: Death Angel Round 8


Phase 1: Choose Actions

  • Blue - Counter Attack (Support) - 3
  • Yellow - Reorganize (Move + Activate) -9
  • Black - Traumatic Blow (Attack) - 16B

Phase 2: Resolve Actions

1. Blue - Counter Attack (Support) - 3
  • Metraen (Black1) gets a Support Token.
2. Yellow - Reorganize (Move + Activate) -9
  • Claudio (2) moves down one row to 3, faces left, and places a Support Token on the Door.
  • Goriel (4) moves down one row to 5.
 3.  Black - Traumatic Blow (Attack) - 16B
  •  Metraen fires at swarm R3.

Boom! 1 down.

  •  Raziel fires at swarm R3.
Raziel gets his vengeance on.





Phase 3: Genestealers Attack
  • The Space Marines have cleared this corridor of Genestealers.

 Phase 4: Event Phase


Now I'm just wondering if I didn't shuffle the cards enough. Anyways, there's no Genestealers to swarm any space marines, so everyone has a smoke break or something.

  1. The Ventilation Duct (R3) gets a Minor Spawn and a swarm of 1 appears.
  2. There's no terrain card that matches the 3 orange bars so once again it is ignored.


This second location is a slog to get through but luckily the right blip pile is down to 2 cards. We should be traveling to the third location in the next one or two rounds.

Wednesday, February 13, 2013

Space Hulk: Death Angel Round 7


Phase 1: Choose Actions

  • Blue - Intimidation (Move+Activate) - 11
  • Yellow - Heroic Charge (Attack - 18)
  • Black - Armour of Contempt (Support) - 4B

Phase 2: Resolve Actions

1. Black - Armour of Contempt (Support) - 4B
  • Goriel (Y3) gets a Support Token.
2. Blue - Intimidation (Move+Activate) - 11
  • Deino (4) moves up one row to 3 and places a Support Token on the Door.
 3.  Yellow - Heroic Charge (Attack - 18)
  •  Goriel takes aim at swarm R3.
Swing and a miss.
  •  Goriel spends a Support Token and takes another shot.
The swarm ceases to be.
  • Claudio (2) uses the card's special ability and slays the genestealer swarm L2. I then roll to see if he survives. If I roll a 0 he dies.
It would suck to lose Claudio to a swarm of 1.





Phase 3: Genestealers Attack
  • There are no Genestealers to attack us. Eat it, bugs!

 Phase 4: Event Phase

!

Praise be to the emperor! Captain Raziel emerges from one of the dark corridors after having fought off swarms of Genestealers and meets back up with the group.

  1. The Ventilation Duct (R3) gets a Major Spawn and a swarm of 2 appears.
  2. There's no terrain card that matches the 3 orange bars so I ignore that one.
  3. One of the Genestealers in R3 has the scratch symbol so the swarm moves up to R2.

I don't think anyone would blame me if I said that round went extremely well. There was no attacks by Genestealers and I regained a fallen Space Marine. The next round is where things will most likely go to shit.

Saturday, February 9, 2013

Space Hulk: Death Angel Round 6

For some reason all my actions were labeled as Move + Activate. I have changed those actions into what they really are.

Phase 1: Choose Actions

  • Blue - Counter Attack (Support) - 3
  • Yellow - Reorganize (Move+Activate) - 9
  • Black - Traumatic Blow (Attack) - 16B

Phase 2: Resolve Actions

1. Blue - Counter Attack (Support) - 3
  • Goriel (Y4) gets a Support Token.
2. Yellow - Reorganize (Move+Activate) - 9
  • Goriel (4) moves up one row to 3.
  • Claudio (2) stays put.
 3.  Black - Traumatic Blow (Attack) - 16B
  • Metraen (1) takes aim at swarm R3.

Smoked 'em

Phase 3: Genestealers Attack
  • Swarm R3 (Strength 1) attacks Goriel


The Genestealers claws hit nothing but air.


 Phase 4: Event Phase



This isn't too terrible. Swarm R2 flanks Claudio but I should be able to deal with him next turn.

  1. The Ventilation Duct (R3) gets a Minor Spawn and a swarm of 1 appears.
  2. There's no terrain card that matches the 3 orange bars so I ignore that one..



Friday, February 1, 2013

Space Hulk: Death Angel Round 5

When you're playing solo like I am, coordinating actions into awesome combos is very easy. However, when you're playing with others, it gets a bit more difficult because marine actions are chosen in secret. I've not played this game with anyone else so I'm not quite sure if discussion is allowed in-between rounds.

Phase 1: Choose Actions

  • Blue - Intimidation (Support) - 11
  • Yellow - Heroic Charge  (Attack) - 18
  • Black - Litany of Hate (Move+Activate) - 7B

Phase 2: Resolve Actions

1. Black - Litany of Hate (Move+Activate) - 7B
  • Metraen will change facings and face right.
  • "After resolving this card's actions, change the facing of up to 2 Space Marines (belonging to any combat team or teams) in the formation." Claudio will change facings and face to the right so he will no longer be flanked.

2. Blue - Intimidation (Support) - 11

  • Deino will move up from 5 to 4, face the left, and Activate the Door, bringing the total number of Support Tokens on it to 2.
  • "After resolving this card's actions, you may roll a die. Shuffle that many Genestealer cards (of your choice) engaged with your Space Marines into the smallest blip pile."
All 3 Genestealers from swarm L3 are removed from the swarm and put into the right Blip Pile.
 3.  Yellow - Heroic Charge  (Attack) - 18
  • Goriel attacks swarm R2.
Cue the slide trombone.

  • "Instead of attacking with Brother Claudio, you may slay up to 3 Genestealers within 1 range of him (ignoring facing). Then roll a die. If you roll a 0, Brother Claudio is slain." I remove 3 Genestealers from swarm R2 and then I roll the die and hope for the best.
Sigh of relief.

Phase 3: Genestealers Attack
  • Swarm R2 (Strength 1) attacks Claudio

Another sigh of relief.
Phase 4: Event Phase

Well balls.

This brings the blip piles back to what they were when we traveled to this location. That really sucks.

  1. The Door gets a Minor Spawn and a swarm of 1 appears at L3.
  2. There's no terrain card that matches the 3 orange bars so I ignore that one..
  3. The swarm at L3 has a tail symbol on its card, and the curved arrow signifies that the swarm flanks the Space Marine it is engaged with.