Monday, March 4, 2013

Space Hulk: Death Angel Round 10


Phase 1: Choose Actions

  • Blue - Counter Attack (Support) - 3
  • Yellow - Heroic Charge (Attack) - 18
  • Black - Armour of Contempt (Support) - 4B

Phase 2: Resolve Actions

1. Blue - Counter Attack (Support) - 3

  • I was going to give Raziel a Support Token but they are all in use. If there are no more available Support Tokens, then you're out of luck.
2. Black - Armour of Contempt (Support) - 4B
  • See above. However...
  • "When defending, your Space Marines gain +1 to their roll for each Support Token on their card." This will come in handy later.
 3.  Yellow - Heroic Charge (Attack) - 18


  •  Goriel (5) fires at swarm R3.


Clean hit.







Phase 3: Genestealers Attack

 It's been a while since we've had one of these.


1. The only swarm attacks Raziel. Because of the Black support action, the only way I can fail this is if I roll a 0.

I rolled a zero.
 Rather than let Raziel die (again), I spend his Support Token. I no longer have the benefit of the support card, but anything is better than death.

I am shaking my head so hard.

 Phase 4: Event Phase


I only have one swarm, so it gets shuffled into the Right Blip Pile. There are now two cards in that one.






1. The Ventilation Duct gets a Major Spawn and two Genestealers spawn there. The Right Blip Pile is now empty and travel will commence at the end of the phase.


2. There are no terrain cards which match the three orange bars, so we're good there.










    3. One of the Genestealers in swarm R3 has the claw symbol so it moves up one row.








    Travelling
     

    First, I use two of the Support Tokens on the Door card and kill the Genestealer swarm, then I discard the rest of the tokens.





    The location tells me to place the Artefact card anywhere in the formation. The Artefact being what it is, I decide to put it in front of Claudio.  





    Now I set up the rest of the Terrain cards.


    L1 - Ventilation Duct
    L3 - Corridor
    L4 - Artefact

    R2 - Door
    R5 - Dark Corner


    I just noticed this as I was finishing up this post, but the Artefact and the Corridor have the same symbol for Genestealer spawning. If I, for whatever reason, decided not to activate the Artefact an remove the card from the formation, whenever the single Green bar symbol came up for spawning, both Terrain cards would have Genestealers spawn.



    That could work in my favor as I would exhaust the Left Blip Pile at a faster rate, but then again, my Space Marines would be facing larger swarms of Genestealers.

    Thursday, February 21, 2013

    Space Hulk: Death Angel Round 9


    Phase 1: Choose Actions

    • Blue - Lead by Example (Attack) - 13
    • Yellow - Defensive Stance (Support) -2
    • Black - Litany of Hate (Move + Activate) - 7B

    Phase 2: Resolve Actions

    1. Yellow - Defensive Stance (Support) -2


    • Deino (2) receives a Support Token.



















     2. Black - Litany of Hate (Move + Activate) - 7B
    • Metraen (1) sits tight.
    • Raziel (4) moves up one, faces Left, and activates the Door card to place a Support token on it.
    •  "After resolving this card's action, change the facing of up to 2 Marines (belong to any combat team or teams) in the formation."  Deino (2) now faces Right.
     3.  Blue - Lead by Example (Attack) - 13
    •  Deino (2) fires at swarm R3.

    Swarm no more.

    •  "When 1 of your Space Marines slays a Genestealer, you may place 1 Support Token on any Space Marine (limit once per round)." Raziel gets a Support Token.





    Phase 3: Genestealers Attack
    • No bugs to attack our Space Marines.

     Phase 4: Event Phase


    1. The Ventilation Duct (R3) gets a Minor Spawn and a swarm of 1 appears.
    2. The Door(L3) gets a Minor Spawn and a swarm of 1 appears.
    3. No Genestealer cards have the head icon.

    If I'm going to keep Raziel alive, I'll have to use two squads to attack. I'd prefer it if I only had to use one squad but the Event card isn't giving me the option.

    Friday, February 15, 2013

    Space Hulk: Death Angel Round 8


    Phase 1: Choose Actions

    • Blue - Counter Attack (Support) - 3
    • Yellow - Reorganize (Move + Activate) -9
    • Black - Traumatic Blow (Attack) - 16B

    Phase 2: Resolve Actions

    1. Blue - Counter Attack (Support) - 3
    • Metraen (Black1) gets a Support Token.
    2. Yellow - Reorganize (Move + Activate) -9
    • Claudio (2) moves down one row to 3, faces left, and places a Support Token on the Door.
    • Goriel (4) moves down one row to 5.
     3.  Black - Traumatic Blow (Attack) - 16B
    •  Metraen fires at swarm R3.

    Boom! 1 down.

    •  Raziel fires at swarm R3.
    Raziel gets his vengeance on.





    Phase 3: Genestealers Attack
    • The Space Marines have cleared this corridor of Genestealers.

     Phase 4: Event Phase


    Now I'm just wondering if I didn't shuffle the cards enough. Anyways, there's no Genestealers to swarm any space marines, so everyone has a smoke break or something.

    1. The Ventilation Duct (R3) gets a Minor Spawn and a swarm of 1 appears.
    2. There's no terrain card that matches the 3 orange bars so once again it is ignored.


    This second location is a slog to get through but luckily the right blip pile is down to 2 cards. We should be traveling to the third location in the next one or two rounds.

    Wednesday, February 13, 2013

    Space Hulk: Death Angel Round 7


    Phase 1: Choose Actions

    • Blue - Intimidation (Move+Activate) - 11
    • Yellow - Heroic Charge (Attack - 18)
    • Black - Armour of Contempt (Support) - 4B

    Phase 2: Resolve Actions

    1. Black - Armour of Contempt (Support) - 4B
    • Goriel (Y3) gets a Support Token.
    2. Blue - Intimidation (Move+Activate) - 11
    • Deino (4) moves up one row to 3 and places a Support Token on the Door.
     3.  Yellow - Heroic Charge (Attack - 18)
    •  Goriel takes aim at swarm R3.
    Swing and a miss.
    •  Goriel spends a Support Token and takes another shot.
    The swarm ceases to be.
    • Claudio (2) uses the card's special ability and slays the genestealer swarm L2. I then roll to see if he survives. If I roll a 0 he dies.
    It would suck to lose Claudio to a swarm of 1.





    Phase 3: Genestealers Attack
    • There are no Genestealers to attack us. Eat it, bugs!

     Phase 4: Event Phase

    !

    Praise be to the emperor! Captain Raziel emerges from one of the dark corridors after having fought off swarms of Genestealers and meets back up with the group.

    1. The Ventilation Duct (R3) gets a Major Spawn and a swarm of 2 appears.
    2. There's no terrain card that matches the 3 orange bars so I ignore that one.
    3. One of the Genestealers in R3 has the scratch symbol so the swarm moves up to R2.

    I don't think anyone would blame me if I said that round went extremely well. There was no attacks by Genestealers and I regained a fallen Space Marine. The next round is where things will most likely go to shit.

    Saturday, February 9, 2013

    Space Hulk: Death Angel Round 6

    For some reason all my actions were labeled as Move + Activate. I have changed those actions into what they really are.

    Phase 1: Choose Actions

    • Blue - Counter Attack (Support) - 3
    • Yellow - Reorganize (Move+Activate) - 9
    • Black - Traumatic Blow (Attack) - 16B

    Phase 2: Resolve Actions

    1. Blue - Counter Attack (Support) - 3
    • Goriel (Y4) gets a Support Token.
    2. Yellow - Reorganize (Move+Activate) - 9
    • Goriel (4) moves up one row to 3.
    • Claudio (2) stays put.
     3.  Black - Traumatic Blow (Attack) - 16B
    • Metraen (1) takes aim at swarm R3.

    Smoked 'em

    Phase 3: Genestealers Attack
    • Swarm R3 (Strength 1) attacks Goriel


    The Genestealers claws hit nothing but air.


     Phase 4: Event Phase



    This isn't too terrible. Swarm R2 flanks Claudio but I should be able to deal with him next turn.

    1. The Ventilation Duct (R3) gets a Minor Spawn and a swarm of 1 appears.
    2. There's no terrain card that matches the 3 orange bars so I ignore that one..



    Friday, February 1, 2013

    Space Hulk: Death Angel Round 5

    When you're playing solo like I am, coordinating actions into awesome combos is very easy. However, when you're playing with others, it gets a bit more difficult because marine actions are chosen in secret. I've not played this game with anyone else so I'm not quite sure if discussion is allowed in-between rounds.

    Phase 1: Choose Actions

    • Blue - Intimidation (Support) - 11
    • Yellow - Heroic Charge  (Attack) - 18
    • Black - Litany of Hate (Move+Activate) - 7B

    Phase 2: Resolve Actions

    1. Black - Litany of Hate (Move+Activate) - 7B
    • Metraen will change facings and face right.
    • "After resolving this card's actions, change the facing of up to 2 Space Marines (belonging to any combat team or teams) in the formation." Claudio will change facings and face to the right so he will no longer be flanked.

    2. Blue - Intimidation (Support) - 11

    • Deino will move up from 5 to 4, face the left, and Activate the Door, bringing the total number of Support Tokens on it to 2.
    • "After resolving this card's actions, you may roll a die. Shuffle that many Genestealer cards (of your choice) engaged with your Space Marines into the smallest blip pile."
    All 3 Genestealers from swarm L3 are removed from the swarm and put into the right Blip Pile.
     3.  Yellow - Heroic Charge  (Attack) - 18
    • Goriel attacks swarm R2.
    Cue the slide trombone.

    • "Instead of attacking with Brother Claudio, you may slay up to 3 Genestealers within 1 range of him (ignoring facing). Then roll a die. If you roll a 0, Brother Claudio is slain." I remove 3 Genestealers from swarm R2 and then I roll the die and hope for the best.
    Sigh of relief.

    Phase 3: Genestealers Attack
    • Swarm R2 (Strength 1) attacks Claudio

    Another sigh of relief.
    Phase 4: Event Phase

    Well balls.

    This brings the blip piles back to what they were when we traveled to this location. That really sucks.

    1. The Door gets a Minor Spawn and a swarm of 1 appears at L3.
    2. There's no terrain card that matches the 3 orange bars so I ignore that one..
    3. The swarm at L3 has a tail symbol on its card, and the curved arrow signifies that the swarm flanks the Space Marine it is engaged with.



    Saturday, January 26, 2013

    Space Hulk: Death Angel Round 4

    I was stricken with a case of analysis paralysis while choosing my actions. I want to kill off that huge swarm but unless I have all of my Space Marines attack this round, I won't be able to. I do not want to have a round where no one attacks anymore.

    Phase 1: Choose Actions

    • Blue - Lead By Example (Attack) -13
    • Yellow - Reorganize  (Move+Activate) - 9
    • Black - Traumatic Blow (Attack) - 16B

    Phase 2: Resolve Actions

    1. Yellow - Reorganize  (Move+Activate) - 9
    • Claudio (1) will move one space down.
    • Goriel (3) will move one space down and activates the Promethium Tank.
     I was hoping to save this in case a massive swarm of Genestealers appeared, but by activating the tank, I rid myself of one Genestealer and one spawning point. In a sense, all squads were able to attack this round. Now to see if Goriel survives.

    Goriel jumps out of the way of the blast!

    2. Blue - Lead By Example (Attack) -13

    Lorenzo attacks swarm L3 and rolls a skull, killing 1 Genestealer.
    "When 1 of your Space Marines slays a Genestealer, you may place 1 Support Token on any Space Marine (limit once per round)."  Deino gets 1 Support Token.


    Deino fires at swarm R3 and misses.

    I spend Deino's Support Token to get another shot.


    Deino steadies his hand and rids the universe of 1 Genestealer.

     3.  Black - Traumatic Blow (Attack) - 16B
    Metraen takes aim at swarm L3 and rolls a miss with a 5.
    However, I'm going to spend a Support Token and reroll.
    Right into the Genestealer's ugly mug.


    Phase 3: Genestealers Attack
    • Swarm L3 (Strength 2) attacks Lorenzo 
    Lorenzo pushes back the swarm.
     I was regretting the fact that I gave the Support Token on Deino and not Lorenzo, but now no Support Token will save Lorenzo if he fails his next roll.
    • Swarm R3 (Strength 2) attacks Lorenzo
    Sergeant Lorenzo is dragged into the darkness of the Space Hulk.

     Shifting

    The smaller portion of the formation is shifted but since both sides are equal, the bottom portion is the one that gets shifted up.

    I wanted some space between the two Yellow Space Marines, so this will cause me some difficulties in the next round.

    Phase 4: Event Phase


    I choose Claudio (Y2) to receive all of the Support Tokens. He's dreamy.

    1. The Ventilation Duct gets a Major Spawn and the swarm R3 gets 2 stronger.
    2. The Door has a Minor Spawn and swarm L3 receives 1 Genestealer.
    3. Swarm R3 has a head symbol so it moves up 1 space and is now R2.

    Well that went terribly wrong. I've lost Lorenzo and now Brother Claudio, whom I consider to be my best weapon, is flanked by a swarm with a strength of 4. I may end up sacrificing a Space Marine to save Claudio.

    Wednesday, January 23, 2013

    Space Hulk: Death Angel Round 3

    Just for clarification, the "Upon Entering" location ability is resolved after the setup for the new location is done. While Brother Metraen might have 4 Genestealers in his face, there are now two less cards in the left Blip Pile. I do have a plan that should keep Metraen alive, so fingers crossed.

    Phase 1: Choose Actions

    • Blue- Intimidation (Move+Activate) -11
    • Yellow - Defensive Stance (Support) - 2
    • Black - Armour of Contempt (Support) - 4B

    Phase 2: Resolve Actions

    1. Yellow - Defensive Stance (Support) - 2
    • Yellow team is going to sit pretty and give a support token to Metraen
    2.  Black - Armour of Contempt (Support) - 4B
    • Metraen gains a support token, bringing his total to 3.
    • "When defending, your Space Marines gain +1 to their roll for each Support Token on their card." This is important for the Genestealer attack phase.
    3.  Blue- Intimidation (Move+Activate) -11
    • Lorenzo is going to activate the door and place a support token on it.
    Phase 3: Genestealers Attack
    • Swarm L2 (Strength 4) attacks Metraen ; Metraen rolls a 5 + 3 for those support tokens. Success!
    • Swarm R2 (Strength 1) attacks Metraen; Metraen rolls a 2 + 3 for those support tokens. Metraen lives to fight another round.


    Phase 4: Event Phase

    Metraen is the only one engaged with Genestealers so I discard 1 Support Token and 1 Genestealer.

    The Promethium Tank gets a Minor Spawn of 1 Genestealer and the Ventilation Duct receives a Major Spawn of 2 Genestealers.

    Next, Genestealer movement for cards with the Tail symbol.
    1. Swarm L2 moves down to row 3.
    Round 3 complete!
     All in all I think this round went splendidly well. Metraen survived and now the right Blip Pile only has 3 Genestealer cards in it. We might make it into third location yet. The biggest problem right now is that giant Genestealer swarm in L3. If Claudio was closer, I could shrink it's size, but there's no chance for me to attack it next turn. We'll see what happens next round.

    Monday, January 21, 2013

    Space Hulk: Death Angel Round 2

    Let's see if things can get any worse.


    Phase 1: Choose Actions

    • Blue- Lead by Example (Attack) - 13
    • Yellow - Reorganize (Move+Activate) - 9
    • Black - Traumatic Blow (Attack) - 16B

    Phase 2: Resolve Actions

    1. Yellow - Reorganize (Move+Activate) - 9
      • Claudio (Y1) stays put and activates the door, bring the total number of support tokens on the door to 3.
      • Goriel (Y5) moves up once space.
      2.  Blue- Lead by Example (Attack) - 13
      • "When 1 of your Space Marines slays a Genestealer, you may place 1 Support Token on any Space Marine (limit once per round)."
      •  Deino (6) attacks the swarm engaged with Goriel (4). He rolls a skull and 1 Genestealer. 1 Support Token is given to Metraen.
      • Lorenzo (5) attacks the swarm engaged with Raziel (3). He misses.
      3. Black - Traumatic Blow - 16B
      • "When Chaplain Raziel attacks a swarm in his position, the defending swarm may not attack this turn."
      •  Raziel (3) attacks the swarm he is facing but misses. However, this swarm will be unable to attack in the next phase.
      • Metraen (2) attacks the swarm flanking Raziel (3). He is able to kill one Genestealer.
      Phase 3: Genestealers Attack
      • Goriel (4) rolls a 4 and successfully defends against the swarm.
      • Raziel (3) does not need to defend against the swarm he's facing. Against the swarm flanking him, he rolls a 0. Dammit.
       
      Interrupt: Shifting

      So, yeah, Chaplain Raziel is dead and I need to fill this Raziel-shaped hole in my heart formation. The formation gets shifted by whichever section has the fewest number of marines. The first two marines shift down, with Metrean taking Raziel's old spot. This shift was uncomplicated. If Metrean had Terrain cards or Genestealers with him, those cards would have combined with Raziel's card.

      Swarms would have become larger and it is possible for a row to have multple Terrain cards on the same side.


      Phase 4: Event Phase
      The worst is over, right?

      WRONG

      The Instinct keyword means the current play has to make a decision before reading the card aloud to the others. It's just me so I can discuss it all I want. But since I only have one team that didn't attack this round, the decision is made for me. Yellow Squad can't attack. No one will be attacking next round. I think I made a mistake by having two of the squads attack.

      The Door and Ventilation Duct both receive a Major Spawn, so 2 Genestealers are placed on those Terrain cards.This does empty the left Blip Pile, but we don't Travel until the end of the phase.

      Next, Genestealer movement.
      1. Swarm L2 moves down to row 3.
      2. Swarm L1 moves down to row 2.
      3. Swarm R3 moves up to row 2.


       Brother Metraen is pretty screwed. But first we travel!

      First, I use the 3 Support tokens to remove some of the Genestealers. I take care of 1 in L3 and 2 in R2.


      Then I reveal the new Location.

      Well shit
      Given the choice between facing 4 Genestealers or being flanked by 3, I think Metraen is going to face 4 of them. Yellow squad has a support ability that I hope will keep the marine alive.

      To complete the travel, I place the Terrain cards and discard and then refill the Blip Piles.


      With that, round 2 is over. RIP, Chaplain Raziel.