I plan on addressing each phase in their own posts, but this is a summary of how a single game round goes.
Each squad chooses one of three actions to perform this round.
- Attack - Self explanatory. Dice get rolled and bugs gets dead. Hopefully.
- Support - The player can place a Support token on any of the space marines. Support tokens allow the player to reroll the die for attack or defense if they are facing the Genestealers. Literally facing the Genestealers.
- Move + Activate - The space marine can move to an adjacent space, change his facing, and activate a Terrain card if he chooses to.
These are the actions cards for my selected squad.
IMPORTANT: You are not allowed to play the same action on consecutive rounds. If each squad chose to attack this round, then the next round no one can attack.
ALSO IMPORTANT: See the numbers in the top left corner of the action cards? These numbers are important. They determine the order in which the actions play out.
Actions are resolved! The action card with the lowest number starts first and then work your way up. All that stuff I listed up top happens and I'll cover that when I actually choose my actions.
This is the phase where most space marines die horribly. Any Genestealers that are engaged with a space marine attack, and the player will roll to see if they defend from the attack.
My next post should actually have stuff happening! Or I may go over all the cards. We'll see!
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